To be a great weapon master, you must first learn the DM-dependent feats. You can learn about the DM-dependent feats in the following article. Also, read the section on Metagaming. If you’ve read this far, you’re ready to start playing great weapons! And don’t worry! I’ll explain a few of my favorite weapon master feats here! Hopefully, you’ll find them useful!
The Great Weapon Master feat has its advantages and disadvantages. A great weapon master can significantly increase the damage output of a melee weapon by adding a bonus to its critical hit dice. The downside is that this bonus is only applicable to melee weapons that have the Heavy property. In many scenarios, the addition of a great weapon master to a melee weapon can be a risky move, putting the party in danger.
Character classes that can benefit from the Great Weapon Master feat include fighters, paladins, and rangers. Fighters are ideal candidates because of their huge base attack bonuses and ability to effectively reduce targets to 0 HP with one attack. A barbarian, on the other hand, would benefit from the passive effect of this feat, whereas a cleric would probably benefit from the rogue feat.
Barbarians also have the least amount of DPR increase with the Great Weapon Master feat, only seeing a 3.95% increase across levels one through twenty. Barbarians also have negative DPR at five levels, the most of any class. In general, though, barbarians deal the most damage of any class with the GWM. Furthermore, barbarians have bonus rage damage, which increases their potential damage output even further.
The Great Weapon Master feat is best obtained early on, and variant humans have access to the ability from level one. Strength should be at a maximum of 20 for both races. It’s an important stat for the Great Weapon Master, and the ability to boost damage from melee attacks will make up for the -5 the feat gives them in combat. The Great Weapon Master feat is best when you can maximize your strength with the help of a superior weapon.
While the Great Weapon Master feat applies to all melee weapons, it’s especially useful for melee fighters who use two-handed weapons. In addition, it pairs well with the Polearm Master feat. The DM-dependent nature of the feat allows it to complement other great weapon master feats as well. Moreover, it is also a good choice for melee fighters with no shields, since it helps mitigate reduced AC by reducing the damage dealt by weapon attacks.
The Great Weapon Master’s damage from area-effect attacks is still better than that of the Polearm Master, although it’s not a definite winner. A martial PC with the Great Weapon Master’s bonus action attack can match an Aras’ damage under favorable conditions, and its only advantage is Athletics. However, this isn’t a complete comparison, and it’s important to remember that the Great Weapon Master class is a level eight class.
DM-dependent or not, the Great Weapon Master feat is an excellent choice for any melee character. It is not overpowering and does not overshadow Sharpshooter in the PHB. However, those who compare it to Sharpshooter are overstating its importance, while those who argue it’s not worth the cost are going too far the other way. It is a solid choice for any melee class with a full d10 HP dice.
There are many ways to make the feat more powerful or less overpowered. Among these are rewriting the stats around the feat. For example, instead of a +10 damage bonus, the feat can reduce damage dealt by a great weapon by one or two d6 points. The DM may also want to restrict the feat to prone characters, since this will symbolically represent massive windup.
The most obvious classes to use great weapon master are fighters and barbarians. Fight class characters have the highest base attack bonuses, while barbarians have high attack bonus. Both fighters and barbarians are able to use the passive effect of great weapon master to reduce enemies to 0 HP. For those who aren’t a fighter, this feat may be too strong for them.
Another option is to take the Sentinel feat. You’ll need the DM’s permission before gaining this feat. However, it can be a good option for players who want to use mounts as a means of transport. This can make it easier to survive when riding smaller creatures. Lastly, it can help you to get a bonus attack from the enemy when you kill him.
In addition, if you choose to use a versatile weapon, this feat can work well. It applies to all melee weapons. This means that you get extra attacks from crits or cutting down enemies. Despite the fact that this feat doesn’t come with a +10 damage option, many DMs home-rule this feat in order to give their players a better shot at using a heavy weapon.
Taking a martial weapon proficiency feat is a good choice for barbarians. Barbarians also gain the reckless attack feature as they level up. This will give them an advantage in future attacks, giving them an edge over their enemies. Barbarians can also benefit from the epic superior weapon focus feat, which grants an additional +1 attack to a weapon. This feat is an excellent choice for barbarians and other melee characters.
A great weapon master feat has many advantages, but it can also be overpowered if not used correctly. Using this feat correctly is essential in balancing your strengths and weaknesses. If used wisely, the Great Weapon Master feat can boost your character’s power level and balance the rest of your party’s weaknesses. Just be sure to read the manual carefully and do some research before you take the plunge.
In role-playing games, one of the most frustrating aspects is the occurrence of metagaming. Metagaming is when someone learns a piece of information from a source other than their own character. It can lead to fights over character knowledge and interfere with the character’s role-playing experience. While some people enjoy metagaming in the game, it is not the only way to be successful.
To combat this, you must call out the bad player early on. Don’t be aggressive about it; a simple “hey, your character doesn’t know that!” will do the trick. A player can be caught in a metagaming trap when they don’t know what they’re doing. If you think that someone is metagaming by using the game mechanics or character, you can call them out and tell them so.
Another way to fight metagaming is to design your character’s actions. You can’t expect players to know the answer to a problem unless they have information about it. So, you have to roll a die randomly and act until you stumble upon it. In some cases, you can predict your opponent’s vulnerability to a fireball or cone of cold spell before they attack you. Generally speaking, you’ll find a troll in your game and use that to your advantage.
Another way to avoid metagaming is to portray your character as a real person. Players who act like their characters are less likely to use this tactic. This type of role-playing will also promote non-violent interactions with NPCs. Lastly, extra XP and other rewards for roleplaying will discourage players from using metagaming tactics. If you don’t want to face this fate, you can always make excuses for your bad behavior.
Another method is to use the Desamir formula. Although Desamir’s formula is not metagaming, it still helps to design your encounters around your character’s strengths and weaknesses. For example, resistance to a great weapon master’s attack can help mitigate its effectiveness. Moreover, other human opponents with experience may try to use a great weapon master against the party. If you want to make your combat encounters challenging, use the Desamir formula.
Although metagaming can be harmful, it isn’t always the end of the world. In fact, it can be a great tool in many ways. If used properly, metagaming in Great Weapon Master 5e can make it more fun for everyone. The game is more fun when you understand how to use it to your advantage. Once you get the hang of it, metagaming in Great Weapon Master 5e will be a breeze!
GMs should be aware of this behavior and should take action to stop it. While metagaming is not necessarily bad, it is not a problem. It is simply a sign that another issue is at fault, and it’s most likely the GM’s. The best way to prevent metagaming in Great Weapon Master 5e is to make it more fun for all of your players. There is a lot to love about this game!